01/08/98      COCONUT2.TXT    [New Quake2 Pak w/2 Single Player Levels]

Quake2 Registered Ver. 3.14 [or higher] Required  
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

TITLE: 	     "PC Gamer Presents: Dry Gulch"    

* visit the PCgamer web site at http://www.pcgamer.com/main.html

* Coconut2.zip   7.1 m  containing: 	pako.pak  	  12.8 m
					gamex66.dll 	  400 Kb
					drygulch.cfg       .4 Kb
					coconut2.txt	    5 Kb
					DryGulch0.bat      .1 KB
					DryGulch1.bat      .1 KB
					DryGulch2.bat      .1 KB
					DryGulch3.bat      .1 KB
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Author/Editor/Mapper: 	Neil Manke   	    <neil@wkpowerlink.com>
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

New Models/Skins/Code: 	Andrew Eglington   <betlog@ozemail.com.au>

World and Vulture Sounds: Magnus Jansén    <maja0060@student.gu.se>	
	
Additional Skins:       Josh Rhode	   <WasteX10k@aol.com>
			Neil Manke
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++	  

Producer:		Bill Harms	    <bharms@pcgamer.com>
		
Sound Producer: 	Mike Wolf           <mwolf@pcgamer.com>

Voice of CM & Pierre:	Coconut Monkey      <cmonkey@pcgamer.com>

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PC Gamer Presents: Dry Gulch

Prologue:
It began with the heat--it hit Dry Gulch like a sledge hammer, 
making it impossible for the prospectors to work. Animals from 
the surrounding areas began to crack from the hot weather, 
wandering into town and attacking anyone and anything. Thefts 
began to occur in the mines and folks would go missing. One 
minute they were there, and in the next they were gone.

And then the strangers showed up.

Sure they looked like everyone else, but there was something about 
them that wasn't quite right. And then old Sheriff Hardrod stumbled 
across their leader one night and heard his plans. Something about 
messing with dimensions in an effort to ambush a "Gravy Trader", 
whoever that was. The sheriff put up wanted posters and rounded up 
the best shooters in town. But it was already too late. The 
strangers had bigger guns, guns that could never exist in the real 
world.

Dry Gulch never had a chance.


Story:
After escaping the Island Paradise, Coconut Monkey found himself 
adrift in the ocean, his sole copy of Gravy Trader resting to the 
rear of his vessel. His supplies running low he was about to give 
up all hope when a blue light appeared in the water ahead of him. 
The light doubled in size within seconds, enveloping CM and his 
tiny craft. With a roar the light collapsed upon itself, taking CM 
with it.

Seconds later CM reappeared, intact, him and his craft floating 
down a canyon stream. Residual blue light rippled through the craft 
and before he could react, the boat vanished, plunging CM into the 
fast moving stream. His only chance is to locate his ship and hope 
that whatever power brought him to this hell hole will take him 
back. That is, if he can get past Pierre and his minions...

*****************************************************************
If you want to see more Coconut Monkey themed levels, write and
let us know!  Send e-mail to bharms@pcgamer.com, or write to:

Bill Harms
c/o PC Gamer 
150 North Hill Drive
Brisbane, CA 94005

*****************************************************************
*****************************************************************

Remember, you must own a copy of the full retail version of 
QUAKE2(r) in order to play this extra single-player level.  For 
additional information on how to purchase your very own copy of 
QUAKE2(r) please contact Id Software (http://www.idsoftware.com/) 
or visit you local computer software retail store.  Please read 
this text file for complete installation and play details for 
this extra level[s] "pak" file.  

QUAKE2(r) is a registered trademark and the Q2(TM) logo, Id Software
(TM) and the Id(TM) logo are trademarks of Id Software, Inc.  
Quake(r) (c)1997 Id Software, Inc.  All Rights Reserved.

*****************************************************************
*****************************************************************


* Thanks to	* Bill Harms, Michael Wolf & Matt Firme at PC Gamer
		* Ben Morris for 'Worldcraft' 
		* Id Software of course!	 

* Special Thanks to the testers....
		* Aceplayer
		* Dennis Plester
		* Einar Saukas
		* Gene Spinks
		* Magnus Jansén 
		* Paul Taylor
		* Eric Sutton
		* Tron [aka Matt Godlaski] 
		* Roger Staines
		
*****************************************************************

* Play information *

*Single Player Map*     : YES
Deathmatch/Co-op        : No
New Graphics            : Yes - many textures by me, and about 7 are
			  id or altered id textures 
			* New sky/enviro by me 
			
New Models/Skins/Code	: Yes... by Andrew Eglington 
                                 <betlog@ozemail.com.au> 
				 Vulture monster sounds by Magnus Jansén
New World Sounds	: Yes... by Magnus Jansén

Base                    : new level from scratch 
Tools used              * Worldcraft 1.6, qART, Paint Shop Pro, 
			  PakExplorer, QPed, Wally, SkyPaint,qME
			* By Trey Harrison - pcx2wal, wal2pcx
			* By Tim Wright - Q2towad
			* By Geoffrey DeWan, compile mods -gddQBSP3, 
			  gddQRAD3 & gddQVIS3
			  
Known Bugs/nonbugs	: none

Max Kills Possible	: 		 map1     map2
				Skill 0  46/47    57
			  	Skill 1  58/59    70
			  	Skill 2  72/73    78
				
			Note: Kill count in map1 can't be completed
			until you return to map1 for showdown with
			Pierre [which is after map2]
               
Distribution  : This level may be electronically distributed only if 
		coconut2.txt is included and at NO CHARGE to the 
		recipient, and may not be used or modified in any way 
		without written permission from the author.  I would 
		also like to request anyone who reviews and/or lists 
		"PC Gamer Presents: Dry Gulch" at their site to kindly 
		inform me that they have done so.  Thanks:) This level 
                may not be distributed on any medium, such as, but not 
		limited to, CDs, floppy disks, etc, without the express 
		written permission of PC Gamer and Imagine Media.
Property:               
	      * The graphics/textures that portray the PC Gamer words 
		or that depict Coconut Monkey or Pierre are the 
		property of PC Gamer. The rest of the custom textures/
		skins/graphics/code/sounds are the property of their 
		respective authors and ARE NOT to be used in any other 
		add-ons levels/paks/etc. without the written permission 
		of the appropriate author.
		
		Coconut Monkey, Pierre, and Gravy Trader are trademarks
		of PC Gamer magazine and Imagine Media.
                 
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* Do NOT use 'movement type' cheat codes in this map! You will mess up 
the sequencing of events if you do. 

*** HOW TO RUN "Dry Gulch" map *** 

*Registered Ver 3.14 [or higher] of Quake 2 is required!*

*You ladies should play as 'male' player in this level because you are 
playing 'as' Coconut Monkey, then you will hear his special sounds and 
voice.

As per the following diagram, create a directory in 'Quake2' parallel 
to 'baseq2' named 'coconut2' and extract all files in coconut2.zip
directly into it. 

*** DO NOT extract into the 'baseq2' directory!  ***

C:\QUAKE2               
   |
   +--- BASEQ2
   |     |
   |     +--- MAPS
   |
   +--- COCONUT2-+-pak0.pak 
   |             +-gamex86.dll         
		 +-drygulch.cfg
		 +-DryGulch0.bat
		 +-DryGulch1.bat
		 +-DryGulch2.bat
		 +-DryGulch3.bat
		 +-coconut2.txt

Then to run, open up the coconut2 directory with Win95 File Explorer
and double-click the .bat file that corresponds to the skill level
you want to play in. 
ie; DryGulch2.bat = skill 2

-----------------------------------------------------------------
IF YOU HAVE PROBLEMS?
99.9 % of the mail to me concerning problems with running pak files is
because the gamer never followed the instruction EXACTLY! If you do so,
and your version of Q2 is working fine, then this pak will work for 
you.
If you have a prob of a more technical nature then the best may be to
write Andrew Eglington as he is the expert on technical matters. But
please consult all your Q2 document files first.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

GENERAL NOTES ON PLAYING DRY GULCH:

CLIMBING- Some things 'other' than ladders are also climbable.

SECRETS- You will probably need to find at least some of the 'many' 
secrets to get all items you will need to complete the maps. None of 
the secrets are hard to find if you keep your eyes open. Explore 
each area well before moving on.

GAMEFLOW- Because of the wide open town and outdoor areas it is 
possible to fastrack through certain areas of the map. But if you do 
so you will just be cheating yourself and missing interesting things, 
and also will probably not have enough ammo/items/weapons to complete 
the last scenarios of the map.

MESSAGES- Please read the story before playing..otherwise the game may
not make sense. There are also 'Daily Telegraph' papers lying about 
that will fill you in with the goings on of the Dry Gulch area, and 
some messages contain clues that can help you.

LEVEL CHANGES- The change to level 2 will probably surprise you. But you
can turn around and return to level one if you aren't finished there yet.
Later on in level 2, once you find the boat's red key-card, events will 
transpire that will prevent you from returning to level 1 by the route 
you entered.

END OF GAME- Even with the red key you will not be able to activate the
time-machine boat until you have killed Pierre. Then just get into the
front of the boats' cabin and the game will end.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SPOILER WARNING! Read no further if you don't want hints!

-there is a shotgun on the bow of the boat [time-machine] at the start.
You must grab it and the shells in the boat before the boat dissapears.
But there is a soldier in the mine that also drops a shotgun if you 
miss that one.

-it may be best to save your ammo and just lead the mutants in the cave 
back and trick them into jumping into the river [where level starts]

-to ride the minecart you must shoot it's wheel chock and open the
bars across the tracks then climb into the cart and it will go. The 
lever that opens the bars is on the upper, mine entrance side of the 
bars. Once the minecar jumps the broken area of the bridge it will hit 
a box of TNT at the back of the tunnel...so you must jump backwards off 
the minecart before that happens. Save game before riding the cart as 
you only get one chance. Also make sure there are no monster or their 
gibs on the tracks before riding the cart or you may get jolted off.

-the dentists door starts locked as he is gone for lunch. He returns if 
you inspect the front of the bank vault door or head down the cave to 
'West Gulch'.

-you should find the red key before leaving the second map, but if you
don't you can go back, although it is a long way:] The red key is in the 
banks vault which is accessed from the dentist's rooms above by blowing 
his TNT stock. Then to progress, take the cave near dentist's door with 
the sign that says "West Gulch".

-behind the little shack in West Gulch is an outhouse. Shoot the seat
out and leap into the underground stream....it will take you back to
level 1 for the final showdown with Wild Pierre Hicock! But gather all 
the ammo and items you can first.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
         
