10/10/98      COCONUT3.TXT   [New Quake2 Pak w/3 Single Player Levels]

Quake2 Registered Ver. 3.14 [or higher] Required  [3.19 recommended]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

TITLE: 	     "PC Gamer Presents: Saving Private Monkey"    

* visit the PCgamer web site at http://www.pcgamer.com/main.html

* Coconut3.zip   8.58 m  containing: 	pako.pak   	14.8 m
					gamex66.dll	400 Kb
					coconut3.txt	5 Kb
					cm3.cfg            
					cm3_skill0.bat      
					cm3_skill1.bat       
					cm3_skill2.bat       
					
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Author/Editor/Mapper: 	Neil Manke   	  <neil@wkpowerlink.com>
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Pierre & Flame Models/Code: 
			Andrew Eglington <betlog@ozemail.com.au>

World and Monster Sounds: Magnus Jansén  <maja0060@student.gu.se>

German Soldier Skins: Josh Rhode	 <WasteX10k@aol.com>

Textures & Sky/Enviro:   Neil Manke
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++	  

Producer:		Bill Harms	    <bharms@pcgamer.com>
		
Sound Producer: 	Mike Wolf           <mwolf@pcgamer.com>

Voice of CM & Pierre:	Coconut Monkey      <cmonkey@pcgamer.com>
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

VOICES:

Gunner: Eskil Larsson	

Infantry/Gestapo: Per Jacobsson

Soldier: Magnus Jansén
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
PC Gamer Presents: 

Prologue: The showdown at Dry Gulch has left you worn and wasted, but the 
but there is one last mission.....	

Story: It was cold that day when the Allied forces hit the beaches at
Normandy. But while the world focused its attention on the Allies and 
Germans, a little-known battle was taking place, a battle for truth, honor,
and the greatest game ever made, Gravy Trader.

*****************************************************************
If you want to see more Coconut Monkey themed levels, write and
let us know!  Send e-mail to bharms@pcgamer.com, or write to:

Bill Harms
c/o PC Gamer 
150 North Hill Drive
Brisbane, CA 94005

*****************************************************************
*****************************************************************

Remember, you must own a copy of the full retail version of 
QUAKE2(r) in order to play this extra single-player level pak.  
For additional information on how to purchase your very own copy 
of QUAKE2(r) please contact Id Software 
(http://www.idsoftware.com/) or visit you local computer software 
retail store.  Please read this text file for complete installation 
and play details for this extra level[s] "pak" file.  

QUAKE2(r) is a registered trademark and the Q2(TM) logo, Id Software
(TM) and the Id(TM) logo are trademarks of Id Software, Inc.  
Quake(r) (c)1997 Id Software, Inc.  All Rights Reserved.

*****************************************************************
*****************************************************************


* Thanks to	* Bill Harms, Michael Wolf & Matt Firme at PC Gamer
		* Ben Morris for 'Worldcraft' 
		* Id Software of course!	
		* Tim Wright for 'arghrad' help and info
		* Joerg Moser for German language info 

* Special Thanks to the testers....
		* Aceplayer
		* Dennis Plester
		* Gene Spinks 
		* Magnus Jansén
		* Morgan Parry 
		* Paul Taylor
		* Shawn Wallace
		* Todd Casey 
		* Tron [aka Matt Godlaski]
		* Josh Rhode
		
*****************************************************************

* Play information *

*Single Player Map*     : YES
Deathmatch/Co-op        : No
New Graphics            : Yes - most textures by me
				* sky/enviro by me 

New skins		: Yes.. by Josh Rhode
			
New Models/Code	: 	Pierre monster & Flames by Andrew Eglington 
                    	<betlog@ozemail.com.au> 
				 
New World & Monster Sounds 
			: Yes... by Magnus Jansén

Base                    : new levels from scratch 

Tools used              * Worldcraft 1.6, qART, Paint Shop Pro, 
			  PakExplorer, QPed, Wally, SkyPaint, qME
			* By Geoffrey DeWan, compile mods -gddQBSP3
			  & gddQVIS3
			* By Tim Wright - arghrad [qrad3 mod]
			  
Known Bugs/nonbugs	: None

Max Kills Possible	: Map 		1	2	3
			  ----------------------------------
			  Skill 0	54	36	41
			  Skill 1	74	46	61
			  Skill 2	84	54 	74 
               
Distribution  : This level may be electronically distributed only if 
		coconut3.txt is included and at NO CHARGE to the 
		recipient, and may not be used or modified in any way 
		without written permission from the author.  I would 
		also like to request anyone who reviews and/or lists 
		"PC Gamer Presents: Saving Private Monkey" at their 
		site to kindly inform me that they have done so.
		Thanks:) 
		This level may not be distributed on any medium, such 
		as, but not limited to, CDs, floppy disks, etc, without 
		the express written permission of PC Gamer and Imagine 
		Media.
Property:               
	      * The graphics/textures that portray the PC Gamer words 
		or that depict Coconut Monkey or Pierre are the 
		property of PC Gamer. The rest of the custom textures/
		skins/graphics/code/sounds are the property of their 
		respective authors and ARE NOT to be used in any other 
		add-ons levels/paks/etc. without the written permission 
		of the appropriate author.
		
		Coconut Monkey, Pierre, and Gravy Trader are trademarks
		of PC Gamer magazine and Imagine Media.
                 
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* Do NOT use 'movement type' cheat codes in this map! You will mess up 
the sequencing of events if you do. 

*** HOW TO RUN "Saving Private Monkey" map *** 

*Registered Ver 3.14 [or higher] of Quake 2 is required!*
[Ver. 3.19 recommended]

*You ladies should play as 'male' player in this level because you are 
playing 'as' Coconut Monkey, then you will hear his special sounds and 
voice.

As per the following diagram, create a directory in 'Quake2' parallel 
to 'baseq2' named 'coconut3' and extract all files in coconut3.zip
directly into it. 

*** DO NOT extract into the 'baseq2' directory!  ***

C:\QUAKE2               
   |
   +--- BASEQ2
   |     |
   |     +--- MAPS
   |
   +--- COCONUT3
   |		|  
		+-- pak0.pak 
           	+-- gamex86.dll         
		+-- cm3.cfg
		+-- cm3_skill0.bat
		+-- cm3_skill1.bat
		+-- cm3_skill2.bat
		+-- coconut3.txt

Then to run, open up the coconut3 directory with Win95 File Explorer
and double-click the .bat file that corresponds to the skill level
you want to play in.    

-----------------------------------------------------------------
IF YOU HAVE PROBLEMS?
99.9 % of the mail to me concerning problems with running pak files is
because the gamer never followed the instruction EXACTLY! If you do so,
and your version of Q2 is upgraded [3.19 recommended] and working fine,
then this pak will work for you.
If all else fails then feel free to write me, but if you have a prob of
a very technical nature then the best 'may' be to write Andrew 
Eglington as he is the expert on technical matters. But please consult 
all your Q2 document files first.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SPOILER WARNING! Read no further if you don't want hints!
Some places that may give you probs:

CLIMBING- Some things 'other' than ladders are also climbable.

* Bare in mind that you will have to return to the boat after you find
the gasoline and Germans will have had time to reinfest some areas.
You may need to grab items you never needed before?

Getting out of start area:
- Find the underwater cave [you must crouch to get into it] 

Tank in level 1:
- In the radar tower you will find a grenade launcher, then if you 
get close in front of the tank and crouch down [he can NOT shoot 
that low] and lob a grenade or 2 over top of the barrel and into 
the turret. There is an opening there that is a bit hard to see.
... easy eh? If you have probs with that you can just run by him but
watch the gun barrel doesn't squish you! 

Leaving Level One?
- forget about crossing the minefield [signs that say minen!], it is
possible but very difficult. Go into the bunker there immediately off
of the dirt trenches. By the lantern is a door that will take you into
concrete tunnels. At the end you will find a locked metal door. By it 
is a button which will call a lift to take you to artillery post above.
At the artillery post is a button which will unlock the door below. 
Then if you return there you can exit the level.

Progressing in Level 2:
-the train track tunnel route is not meant to be an exit... it is a 
'misleader' and will always end in death.

- Once you reach the big gun you will need to fire it to alert guards
who will then come and lower the door so you can progress. Load a shell
into the gun by pushing the illuminated swaztika button. After shell is 
loaded climb the stepladder on the opposite side of the gun and lower
the breach lock[?]. Then go back to control panel side and find switch 
on counter that rotates and gives message "armed". At that time the Big 
Gun will fire and shortly a couple German soldiers will come to 
investigate and they will lower door for you:]

-past that door and down an exterior concrete alleyway you will come
to a water pump. shoot the wood boards where the inlet pipe comes up
and into pump. down that ladder is the way to level 3.

Ruined Church in map 3:
- There are lots of items in the basement so make sure you go that way.
It is not a 'required' route so could be missed.

Tank in level 3- there is a gas barrel besides the tank. Just lob a 
grenade into there and the tank will catch fire and burn the poor guy
in the turret.

To start end sequences so you can return to boat:
- find the red gas can in the ruined area Pierre runs to. Sometimes he 
returns from that area if you don't pursue him there. But you still
must find the red gas can there. You will get a new F1 message saying
to return to the boat when you have the benzine/gasoline.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
         
